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Conversion and Immersion

 

For this action project we had to create two different codes to help you with STEAM and Humanities courses.  For my my action project I coded my own 'US to EU Conversion Pack', and an Animal Trait Picker.  For the first one I made an 'If Then' code that gives you options of which conversion you need help with.  The second one picks random traits for an animal.  It allows you to simulate an animal and use it to practice deciphering between dominant and recessive traits in animals. (We worked on this in our humanities class called 'Population')


Here's the US to EU conversion pack:


Here's the Animal Trait Picker:


Conclusion:
This project was certainly a difficult one as far as exploring and adapting new python concepts.  On one hand I enjoyed thinking up cool uses for python, and actually seeing them come to life and function. On the other I experienced the excruciating struggles that all coders suffer from; such as the code not working because you missed one parenthesis in the 14th line of your code, 3 characters in.  AHHHHHH


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